Blue Tongue Entertainment, Blitworks, Universomo, Helixe. Screenshot by Kennedy Homan
De Blob
I have a love-hate relationship with De Blob. I love how artsy the game is, and how the usage of color and music is implemented in the gameplay. I love the character designs and the cute simple plot. I love about everything within this game, but the timed levels. The world of De Blob is beautiful and fun to bring back to life, so when there is a timer that puts a limit of how long one can be in a level, it takes away from my enjoyment. As a child who didn’t understand timers, I never got past the third level as I loved exploring more than progressing. I still have that problem now as I wish to paint the city back to life without having to do it so fast I don’t get to take in my surroundings. Then there is the part of me that hates not completely painting a whole city. Even though I could finish a level with the amount I painted, I will run out of time looking for that one last street lamp I could throw my buddy boy, Blob onto. If there wasn’t the timer, this game would be perfect.
Rating: 8/10
Hours Played: 5
▸ Rude or obscene language (i.e. swear words, sexual jokes, violent threats, etc.)
▸ Hate speech (i.e. racism, sexism, homophobia, etc.)
▸ Insults towards a specific student or a teacher
▸ Content that is irrelevant to the article or does not add to the discussion
▸ Submitting comments under somebody else's name
Refer to the student handbook for further specifics on what is considered appropriate.
The Social Media Editor will read and evaluate all comments. Should there be any issues with a particular comment, the Social Media Editor will consult the newspaper adviser and Online Editor-in-Chief.